Blender – 3D Modeling Basics

Velocity Center - Blender – 3D Modeling Basics

Velocity Center
Monday 4.3.2019
From 18:00
Thursday 7.3.2019
Up to 22:00
Velocity Center
USSterling Heights6633 18 Mile Rd48314
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Monday, March 4 (6 pm – 10 pm)Tuesday, March 5 (6 pm – 10 pm)Wednesday, March 6 (6 pm – 10 pm)Thursday, March 7 (6 pm – 10 pm)
24 Hours of Class Time | Cost: $275 | 4 Days – Non-Certificate Class
This course provides an overview of modelling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, you will learn to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Topics include:
Navigating in 3D space | Selecting, rotating, and scaling objects | Using Snap to move objects precisely | Creating mesh primitives and extrusions | Subdividing meshes | Creating a simple creature | Joining mesh objects and stitching vertices | Organizing a scene with layers, groups, and hierarchies | Assigning glossy and reflective materials to objects | Creating bump maps | Creating sky and ambient light | Understanding ambient occlusion | Adding motion blur and depth of field | Editing animation in the Graph Editor | Building and animating a simple character
Attendees should bring a laptop computer and have the latest version of Blender downloaded and installed on their computers (). If students need additional hard disk space, USB drives can be purchased at the event for $100
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